⚡️⚡️⚡️ INSTANT DELIVERY! IMMEDIATELY AFTER PAYMENT YOU WILL RECEIVE A KEY TO ACTIVATE THE PRODUCT! ⚡️⚡️⚡️
💾 Service: Steam
📦 Product type: DLC
🌎 Activation region: RF The Whole World / RegionFree / Global / Worldwide / ROW
📃 LIFETIME WARRANTY!
👍 FULL SUPPORT BEFORE AND AFTER PURCHASE!
⚙️⚙️⚙️ Activation:
1️⃣ Register on the Steam website:
https://store.steampowered.com;
2️⃣ Install the Steam client:
https://store.steampowered.com/about;
3️⃣ Launch the Steam client;
4️⃣ In the Steam client, at the bottom left, click "ADD A GAME" -> "Activate via Steam...";
5️⃣ Enter the digital 🔑product key to activate it.
Created by the IJC crew from the Killing Floor community, all revenues from this pack are shared with that community team!
This is a weapon pack of two halves. We have weapons created by the people, for the people - and you can have a couple of Horzine´s latest prototype weapons. Try them all out and you decide which is best! The first two are really for the down-to-earth, home-grown Zed-killer, while the other pair were designed with the tech elite, I´m-not-get-Zed-on-MY-hands type.
THE ERSATZWAFFEN
◼️ THE BLOWER THROWER: This is a gasoline-powered leaf blower modified to shoot a stream of vile liquid up to 35 meters. The user can spray gag-inducing, poison bloat bile to take down enemies that will often blame the attack on the nearest bloat.
◼️ THE SEAL SQUEAL HARPOON GUN: For most people, launching a meter-long steel harpoon into an enemy would be enough, but industrious walrus hunters added a time delayed explosive to these shafts for extra boom.
THE HORZINE ADVANCED PROTOTYPES
◼️ SEEKER 6: A hand-portable missile launcher firing batches of 6 mini-seeker missiles into whatever the user paints with a laser designator. They may take different paths but the missiles all seek the same enemy, even behind light barricades.
◼️ ZG2: The second prototype of the famous Zed Gun. This (barely) handheld edition replaces the large radar screen with a small flashing indicator and eliminates the need for heavy battery packs because electro-stun grenades stun targets more efficiently than energy intensive beams.
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