📌PURCHASE INFORMATION:
❗️This is NOT a key. This is an account activation!
❗️After payment, you will receive a 16-digit purchase code, which you must provide in the Correspondence with the seller in your personal account (
https://oplata.info)
✅The game is permanently associated with your XBOX account.
⚠️If at the time of purchase it turns out that you tried to purchase any content in a store region that does not match your location and you see an error message stating that your card´s region does not match the Microsoft Store region, there will be temporary purchase restrictions on that account (
https://www.microsoft.com/ru-ru/servicesagreement). We will offer you the option to have the game delivered to another account (price may change) or issue a refund minus a 25% fee.
📦DELIVERY METHOD:
🚀Account activation.
⏰Delivery times range from 5 minutes to 24 hours. All orders are processed manually during business hours on a first-come, first-served basis.
⌛️WORKING HOURS:
Every day from 10:00 AM to 10:00 PM Moscow time.
Orders are processed during business hours. If you purchase outside of business hours, please wait for a response from a manager!
↩️RETURN POLICY:
• Item received — No returns!
• Item NOT received:
Our fault — Full refund
Your fault (didn´t read the description, bought the wrong item, found it cheaper, no longer needed, not ready to wait, etc.) — Refund minus a 25% commission
🎁ADDITIONAL INFORMATION:
• WANT A DISCOUNT? Leave a REVIEW and receive a GIFT CERTIFICATE for your next purchase!
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This DLC contains one Hunter and two Weapons:
- The Kid (Hunter)
- Ash (Conversion)
- Ember (Conversion)
The Abaddon boy was a troublemaker. Pickpocket from the time he was five years old, and no surprise coming from a family like that. A moonshine family. A gambling family. Weren’t nobody attended one of their poker games that went home with anything left in their pocket.
Turner was the youngest of the eight, and a runt at that. Had a chip on his shoulder, and something to prove. Quick to pick a fight, and just as quick to run off - that is until he got so good at shooting that people started whispering he’d made some kind of dark deal.
Was a shame what happened to his siblings though. Ember and Ash, they were called. Figures, seeing as they burned up inside the shack the ten of them lived packed into. All the others made it out. God marked them for the fire with names like that. Turner named his pistols after them. Said every shot was to remind him of them. Keep their memory alive. But I heard it was Turner who started the fire in the first place. Memory, guilt, loyalty. They’re funny things out here in the Bayou. Have a way of getting all twisted up into something sinister.
Turner still acts like he has a lot to prove, but these days, he has the skill to prove it, especially with those two Caldwell Conversation Pistols at his sides. Wouldn’t recommend partnering up with him, but wouldn’t recommend underestimating him either. Not anymore. The runt come back to roost.
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